TALK KEYWORD INDEX
This page contains an index consisting of author-provided keywords.
- | |
- Information system | |
- Student success | |
- Universities | |
3 | |
3-D Printing | |
4 | |
4D Printing | |
A | |
Accountability | |
accounting information systems | |
Accounting information systems Integrated Information Systems | |
action research | |
Active packaging | |
actor-network | |
Additive Manufacturing | |
Adoption | |
Affordance | |
Ageing society | |
aggregation | |
agriculture | |
AI Companion | |
AIS | |
Alarm visualization | |
allocation policies | |
Amazon | |
American Firms | |
Android interfaces | |
ANT | |
application portfolio | |
assessment | |
Automotive Industry | |
B | |
balanced scorecard | |
Benchmarking | |
Bertrand Russell | |
big data infrastructures | |
blended learning | |
Bottom-Up | |
Brainstorming | |
bricolage | |
Business Applications | |
Business education | |
Business Informatics | |
Business Intelligence | |
Business Models | |
business process | |
business process management | |
business process modeling | |
Business Process Reengineering | |
business strategy | |
C | |
CAD | |
Cardiac Surgery Process | |
care | |
case study | |
CEPH | |
challenge in health | |
change | |
change management | |
Change Processes | |
Classroom Learning | |
Cloud | |
Cloud application | |
Cloud Application Monitoring | |
cloud computing | |
cloud security | |
co-creation | |
co-design | |
Co-evolving Personal Support Technology | |
Co-production | |
Cognitive load | |
Collaboration | |
Communities of Practice | |
competence acquisition | |
Complexity theory | |
Computer crimes | |
Computer ethics | |
conceptual design | |
Consequences of adoption | |
Consequences of diffusion | |
Contextual Dependencies | |
Continuance intention | |
Control systems | |
Coordination | |
corporate | |
Corporate Social Responsibility | |
Corporate Universities | |
Creative Crowdsourcing | |
creativity | |
Crowd-Shopping | |
Crowdfunding | |
Crowdsourcing | |
Crowdworking | |
CSCW | |
cultural intelligence | |
Customization | |
D | |
DAQ Systems | |
Dark Web | |
Dark-Net | |
data gathering methods | |
Data mining | |
Deception | |
Decision | |
Decision making support | |
decision tables | |
Deep Web | |
Descriptive Activity Analysis | |
Design knowledge reuse | |
Design pattern languages | |
Design patterns | |
design process | |
design science research | |
desk research | |
Developing Countries | |
Digital Accounting | |
digital cultural heritage | |
digital governance | |
Digital Innovation | |
digital marketing strategy | |
Digital natives | |
Digital Platforms | |
digitization in the public sector | |
E | |
e administration | |
e-banking | |
E-disclosure | |
e-employer branding | |
e-government | |
e-Government barriers | |
E-services | |
educational paradigm evolution | |
efficacy | |
Elderly | |
Electronic Medical Record | |
Electronic Medical Records | |
emergency management | |
Emerging IT integration | |
End-User Controlled Systems | |
energy efficiency | |
Environment | |
erasure codes | |
ERP Systems | |
Ethical dilemmas | |
External Reporting | |
F | |
facets of employer branding | |
feature modeling | |
feminist studies | |
field-study | |
finance | |
Financial Reporting | |
FIWARE | |
food industry | |
Food quality | |
Food traceability | |
food waste | |
G | |
General Purpose Technology | |
generalised stochastic Petri nets | |
Generative mechanism | |
global identity | |
Global Service Management | |
governance | |
Government organizations | |
H | |
healthcare | |
Healthcare Information System | |
Healthcare Information Systems | |
Healthcare Organizations | |
Healthcare Systems | |
hedonism | |
Hidden Web | |
Higher Education | |
holistic approach | |
HRIS | |
HRM | |
Human Computer Interaction | |
human side | |
I | |
IaaS Cloud | |
ICT | |
ICT-enabled Business Models | |
ICT-enabled innovation | |
ICT-enabled social innovation | |
identity | |
IFRS | |
IFRS Taxonomy | |
Impact | |
Information & Communication Technologies | |
Information Management | |
Information Risk | |
Information sharing | |
Information System | |
Information Systems | |
Information technology | |
infrastructure | |
Innovation | |
Innovation capabilities assessment | |
Institutional change | |
Institutional entrepreneurs | |
Institutional Theory | |
Instructions To The Double | |
Integrated Management System | |
Integration | |
Intellectual Capital Disclosure | |
Intelligent Agents | |
Intelligent packaging | |
Intelligent Systems | |
inter-organizational relationships | |
interaction design | |
Interaction of Actors | |
Interests | |
Internet companies | |
Internet of things | |
inventory management | |
Invisible Web | |
IoT | |
IT | |
IT business impact | |
IT governance | |
IT infrastructure | |
IT learning capabilities | |
IT management | |
IT organizational capabilities | |
IT value | |
Italian infrastructure | |
Italy | |
K | |
knowledge and information management | |
knowledge base | |
knowledge base exploration | |
Knowledge discovery | |
knowledge management | |
knowledge packaging | |
L | |
Latent Semantic Analysis | |
law compliance | |
law-awareness | |
Lean & Digitize | |
Lean Enterprise | |
Lean Manufacturing | |
Lean Production | |
Learning Abilities | |
learning experience | |
Learning methods | |
Lebanese culture | |
legitimacy | |
literature review | |
logic programming | |
M | |
Management Control Systems | |
mandatory e-disclosure | |
markets | |
Maturity grid | |
Media | |
Microsoft SharePoint | |
middle manager role | |
Mobile Agents | |
Mobile Interaction | |
Mobility | |
Modeling | |
multi-agent system | |
Municipality | |
museum | |
N | |
new technologies | |
new users | |
news | |
O | |
Obstacles to integration | |
omnichannel retailing | |
On-demand Production | |
Online communities | |
online contest | |
Online Group Buying | |
Online reviews | |
ontology | |
Open Business Model | |
open government | |
open innovation | |
Optimization | |
Organization Design | |
Organizational behavior | |
Organizational Change | |
organizational learning | |
Organizations | |
Organizing | |
P | |
Panel Data | |
Parkinson’s disease | |
participation | |
Participative Risk Analysis | |
Patient's Empowerment | |
Performance | |
performance evaluation | |
performance improvement and control | |
Performance Management | |
performance modeling | |
Personal Artificial Assistant | |
personal data asset | |
Personal Technology | |
platform | |
Playing God | |
Policy tools | |
Port Community System | |
Potential innovation index | |
Power | |
Privacy | |
Private Cloud | |
process design | |
public accounting information systems | |
Public Cloud | |
public organization | |
public organizations | |
Public policy | |
Public Sector | |
Public services | |
public value | |
Q | |
Questionnaire design | |
R | |
Radio frequency identification (RFID) | |
Recommendation Systems | |
religiosity | |
Resources Based View | |
Risk Management | |
S | |
Scenario-based questionnaire | |
science and technologies studies | |
security controls | |
Self Care Management | |
Self-Assembly | |
Semantic Spaces | |
Sensemaking- | |
sentiment | |
service delivery | |
Service Level Agreement | |
Service Science | |
Sharing economy | |
Simulation | |
situated computing | |
smart city | |
smart organizations | |
smart people | |
SME's | |
Social Change | |
social costs | |
social image | |
social innovation | |
social investment | |
social leadership | |
social media | |
social media usage strategies | |
social networking | |
Social Pressure | |
social services | |
social shaping of technologies | |
Social Shopping | |
socio-techical methods | |
Socio-Technical Analysis | |
socio-technical modelling | |
Socio-Technical Systems | |
socio-technical systems design | |
software production | |
Spare Parts | |
Speech Therapy | |
sport events | |
start up | |
stock | |
storage systems | |
Strategic Management Accounting | |
Strategy | |
Structured neural network | |
Student Disengagement | |
Supply Chain Management | |
supply chain management (SCM) for retailing | |
sustainable development | |
Systems Practice | |
T | |
TACT | |
technological trends in sport | |
Technology | |
Technology Adoption | |
Technology Based Distraction | |
Technology-Mediated Trust | |
Territorial Intelligence | |
Theory of planned behavior | |
Top-Down | |
Trackers | |
Trading | |
training | |
Transformational process of IS | |
translation | |
transparency | |
Transportation | |
triple helix | |
Triplet Extraction | |
Trust | |
Trust and control | |
tweets | |
U | |
ubiquitous ecosystem | |
United Kingdom | |
unlisted companies | |
user-generate services | |
UTAUT Model | |
V | |
variation mechanisms | |
virtual museum | |
virtual team | |
virtualized datacenters | |
Voluntary Disclosure | |
voluntary e-disclosure | |
W | |
walkthough | |
Web 2.0 | |
Web navigation data | |
Website | |
Website use | |
Work Crowdsourcing | |
Work Related Learning | |
X | |
XBRL | |
– | |
– Performance management |